Posts Tagged ‘ MASH

New CNC Cut : HexBeam

Continuing to play more with MASH in Autodesk Maya, I came up with this experiment:  I used a ramp node with a wave to mask where the hexagons are placed, then randomized their scale.  Applied a dark stain on the uncut top, and a natural stain on all the hexagons.  Material is a reclaimed redwood beam.

hexbeam

About half an hour of modeling in Maya, and 1h45min on the X-Carve CNC with a 1/8″ 1-flute upcut endmill.  Probably another half hour of sanding.

New CNC cut: Honeywood

I’ve been teaching myself the MASH toolkit in Autodesk Maya.  It’s been a lot of fun to learn.  As a challenge, I decided to design a hexagonal-based structure, which I then cut into some reclaimed redwood with my X-Carve CNC:

honeywood_mash2

I applied a ‘natural’ stain to the inside section, and a darker ‘walnut’ stain to the outside.  The rough cut was with a 1/8″ 1-flute upcut endmill, and I did a pencil-cleanup pass with a 1/16″ 2-flute upcut endmill.  Whole cut took maybe 45 minutes.  The piece measures 8″ square, and the cut is around 1″ deep at the lowest point.  I used MeshCAM to generate the toolpaths from the stl file exported from Maya.