Posts Tagged ‘ topographic map

New Commission: Denali

denali02_webWas recently commissioned to make another Denali cut on my X-Carve.  This time I swapped out the 1/4″ ballnose used for the rough cut for a 1/8″ ballnose on the finish cut:  Really helped the mountain detail pop.

I had split the rough and finish cuts into two files:  Only downside was that using Chilipeppr, it started to choke on the 4.8meg finish pass file. It would cut for 8 seconds, then pause for 4, etc, repeat… making it take waaay longer than it should (3.5 hour finish pass). Talking on the GoogleGroup, I guess this is a known problem, and the SPJS grbl code needs a port from tinyG. Next time I’m going to give UGS a shot…

I’ll give another shoutout to Terrain2STL, the great app I used to generate the terrain data.