Posts Tagged ‘ programming

New Processing sketch: adventureLines

Haven’t posted much lately, been quite busy finaling my current game.

But I’ve had a bit of spare brain-power to work on some Processing stuff.

See more about it over on it’s page.

Click image to get full-size version.

PyGame Wiki created

It was only a matter of time:  I find Tiddlywiki’s a great way to store online notes.  I currently have made them for a variety of subjects (as shown on the left sidebar of my page).  They can be hosted for free through tiddlyspot.com.  Other than the funny name, and trying to explain it to people, they’re a wonderful data-publication medium in my opinion.

Based on my previous posts on ‘what to make a game in’ (1, 2, 3, 4, 5), I finally settled on PyGame, and have had a local copy of my ‘PyGame’ wiki for a few months now.  But today, I’ve got it hosted online.  Not a huge amount of info on it yet, but no doubt it will grow over time.  Enjoy

http://pygamewiki.tiddlyspot.com/

Kodu Game Lab

Yesterday I downloaded Kodu Game Lab from Xbox Live Marketplace.  I’d seen some demos of it online of a young girl (10?) programming games on the fly on the Xbox, and thought it would be something cool for my son.  Well, I was right, he hasn’t been able to put it down (although, we do make him ;) )

Here are some links:

It’s a very visual programming environment, letting your quickly sculpt terrain, program bots, and plot paths.  Kind of like a mashup of Spore, The Sims, and Civilization.   Of course this is all sharable over Xbox Live.  I’ll be looking to see what kind of “expansion packs” they provide over time.  I now need to go help my son program a robot to shoot something…