Latest 3d print: wireVase01
After talking with some of the modeling staff at work last week, I was provided a technique for turning the edges of polygonal mesh into physical volumes. I talk about this process on my mel wiki. As a proof of concept in Maya , I took a simple polygonal cylinder, stuck some deformations on it (lattice, nonlinear bend), and applied this technique. I like the concept of physically generating structures based on the 3d vert/edge connections.
The result was simple, but pretty cool: I have to say it feels… odd… to be holding a physical representation of a polygonal mesh. I’ve been involved with 3d development for going on 18 years now, and this is the first time I’ve actually ‘held’ a ‘polygonal primitive’. I hope to expand upon this technique with more complex mesh. One hurdle I must overcome is that of overhangs (one that all additive 3d-printers dread): I had to do a fair amount of cleanup after the fact based on all the horizontal edges with slightly changing elevations: There was a lot of loose filament hanging down that needed to be trimmed :-S
You can download the .stl for print over on Thingiverse.
Stats for the print:
- Printed in “medium” quality in Makerware in ‘natural’ PLA, on Makerbot Replicator (uno).
- Extruder 230 deg. HPB off.
- 10% infill, 1 shell, .27 layer height.
- Printed in 2 hours, 49 min.
- As printed, 3 1/4″ across, about 4 1/2″ tall.
- Print time: 2hr, 49min.