Latest 3d print: wireVase01

After talking with some of the modeling staff at work last week, I was provided a technique for turning the edges of polygonal mesh into physical volumes.  I talk about this process on my mel wiki.  As a proof of concept in Maya , I took a simple polygonal cylinder, stuck some deformations on it (lattice, nonlinear bend), and applied this technique. I like the concept of physically generating structures based on the 3d vert/edge connections.

The result was simple, but pretty cool:  I have to say it feels… odd… to be holding a physical representation of a polygonal mesh.  I’ve been involved with 3d development for going on 18 years now, and this is the first time I’ve actually ‘held’ a ‘polygonal primitive’.  I hope to expand upon this technique with more complex mesh.  One hurdle I must overcome is that of overhangs (one that all additive 3d-printers dread):  I had to do a fair amount of cleanup after the fact based on all the horizontal edges with slightly changing elevations: There was a lot of loose filament hanging down that needed to be trimmed :-S

You can download the .stl for print over on Thingiverse.

Stats for the print:

  • Printed in “medium” quality in Makerware in ‘natural’ PLA, on Makerbot Replicator (uno).
  • Extruder 230 deg. HPB off.
  • 10% infill, 1 shell, .27 layer height.
  • Printed in 2 hours, 49 min.
  • As printed, 3 1/4″ across, about 4 1/2″ tall.
  • Print time: 2hr, 49min.


Comparing Makerware quality settings
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