Basic Pygame Program

Whenever I begin a new Pygame application, I always start with a ‘basic program’ to begin things. Saves me from having to re-type all the simple stuff. Obviously a Pygame program can get far more complex than this, but everything has to start somewhere. Thought I’d post it up for reference.

"""
default.py
www.akeric.com - 2010-09-07
Default, base, initial setup for a pygame program.
In this case, black background, white circle follows mouse position, and
framerate is shown in the title-bar.
"""

#-------------------------------------------------------------------------------
# Imports & Inits
import sys
import pygame
from pygame.locals import *
pygame.init()

#-------------------------------------------------------------------------------
# Constants
VERSION = '1.0'
WIDTH = 512
HEIGHT = 512
FRAMERATE = 60

#-------------------------------------------------------------------------------
# Screen Setup
screen = pygame.display.set_mode((WIDTH, HEIGHT))
bgCol = Color('black')
clock = pygame.time.Clock()
moduleName = __file__.split('\\')[-1]

#-------------------------------------------------------------------------------
# Define helper functions, classes, etc...
def spam():
    pos = pygame.mouse.get_pos()
    pygame.draw.circle(screen, Color('white'), pos, 32)

#-------------------------------------------------------------------------------
# Main Program
def main():
    print "Running Python version: %s"%sys.version
    print "Running PyGame version: %s"%pygame.ver
    print "Running %s version: %s"%(moduleName, VERSION)
    looping = True

    # Main Loop-----------------------
    while looping:
        # Maintain our framerate, set caption, clear background:
        clock.tick(FRAMERATE)
        pygame.display.set_caption("%s - FPS: %.2f" %(moduleName,clock.get_fps()) )
        screen.fill(bgCol)

        # Detect for events-----------
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                looping = False
            elif event.type == KEYDOWN:
                if event.key == K_ESCAPE:
                    looping = False

        # Do stuff!-------------------
        spam()

        # Update our display:---------
        pygame.display.flip()

#-------------------------------------------------------------------------------
# Execution from shell\icon:
if __name__ == "__main__":
    # Make running from IDE work better:
    sys.exit(main())
pylolgraph + drawing = pyloldraw
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