Archive for the ‘ art ’ Category

Raw Oahu

I recently had some orders for my 2-color “Print Oahu” 3d print.  Here’s the unfinished results, ready for the customer:

oahu_print

If you’d like one for yourself, let me know!

New 3D Print: Squishball

Since I recently got Ninjaflex printing successfully, I wanted to come up with a print to test its physical/print properties.  “Squishball” was the result.  Get more info and download the file over on Thingiverse.

[sketchfab id=”e8e27744ae9e4895bc1dba1e2757448e”]

New 3D Print : HexVase 04

This vase was created entirely to test Simplify3D‘s “vase mode” feature: It prints the walls as one contiguous corkscrew spiral. Turned out great.
Modeled in Maya.  Printed on my Makerbot Replicator (1).

Download the files for print and get more info over on Thingiverse.

[sketchfab id=”15be6cd9211c49c1aface6807498c7ce”]

New 3D print: Flux Vase

Vase modeled in Maya: Wanted to try my hand at an undulating, twisting, ephemeral form. It is constantly “in flux”.

Download the file for print and get more info over on Thingiverse.

[sketchfab id=”140db65867e64158a93307abf5ba1999″]

New 3d Print: Oahu

After making my SF Bay print, I thought I’d turn to the Hawaiian islands: I lived on Oahu for a time and have many fond memories. I was always shocked by its beauty constrained by size: I’m pretty sure you could drive around it twice in one day if you tried.  Printed on my Makerbot Replicator (1) .  Download the files to print over on Thingiverse.

I’ve covered in detail the process I used to make these maps.  But below are tweaks I made this time:

  • I printed the ocean much thicker:  The bay print was 2 layers (.4mm) but this just seemed too delicate.  The oceans for this were 8 layers (1.6mm).
  • I had issues with the corners of the bay print lifting during print.  For Oahu, I set my build platform to 50 degs:  This printed them completely flat, with no warping.
  • The stl’s that Terrain2STL generated had some pretty big holes in them:  Mainly along the sheer cliffs that Oahu has.  I’m guessing this is data that couldn’t be captured successfully from space.  Unfortunately these were bigger holes than Meshlab could cleanup successfully.  Luckily, running them through Microsoft’s “Model Repair Service” (used to be Netfabb Cloud) fix each one up nicely.

Check out the article written on it at 3DPrint.com