Archive for the ‘ art ’ Category

Latest 3d print : Shatter Vase

I’ve been interested in Voronoi diagrams for a long time: I really like the organic cellular structure they create.
I ran across a set of pluigins for Maya called SOuP that allow for the ‘shattering’ of 3d mesh via a Voronoi algorithm. I set about to writing a Python script I could apply to any volumetric polygonal solid in Maya to apply this shatter (the by-hand process is over on my Mel Wiki), and this vase was the first usable version I came up with: I modeled the smooth “interior” section of the vase first, and then generated a slightly larger version which I ‘shattered’, and booleaned the two together. It is now a trendy art-piece in my bathroom window. For the pics with the blue-glow, I just dropped a small LED in there .

Note, it is not water-tight: Just for fun I filled it with water: There’s still some sloshing around now inside the print…

  • Printed with ‘natural’ PLA on Makerbot Replicator, using “medium” settings in Makerware
  • Extruded at 210 deg, HPB off
  • 2 shells, 5% infill
  • Printed in about 5.5 hours, weights 85g, which works out to $1.91 in filament cost (for a $45 spool).

You can download the .stl for printing over on Thingiverse

I had some other experimental prints dealing with Voronoi shattering that led up to this one, which you can see in the below image:

  • The print on the far right was my first attempt:  That was 12 hours in, before the printer stopped extruding :(  But it shows off some of the cool infill patterns and support materials:  It was a little over 3″ cubed, had it finished.
  • The print 2nd from the right printed successfully:  I did a full volumetric shatter on another smaller cube.  I duplicated the object in Maya:  One of the objects I did the process where I convert the wireframe to a polygonal solid via blobby-particles.  the other object I strategically deleted different Voronoi chunks, and then merged the two together.  The final version looks like random polygonal volumes held together by spider-webs.
  • The remaining prints are unrelated, but make a nice backdrop ;)

Latest 3D Print – Endangered Species: Rhino

I got the idea to model the bust of a rhino, and print it in a “wireframe” style like I’d done with previous designs. This one is produced with a different wireframe creation technique however, where I instead generated blobby particles along the polygonal edges, and converted the results back into polygons.

I tried to minimize overhang issues by tracking the angle of the edges via a Python script in Maya. Very little cleanup was needed after print: No raft or support material needed.

The frame is actually a pattern I drew on some scrap MDF (nothing 3d printed there) , jigsawed out, and then routed the edges plus slapped on some white paint. Print is affixed via epoxy.

Stats:

  • Successfully printed in “natural” PLA on Makerbot Replicator.
  • Sliced using Makerware, “medium” settings:
  • 2 shells, 10% infill, 210 deg extruder, HBP off.
  • Printed in 4hours, 41min, and weighs in at 52g… which worked out to a material cost of $2.29 (not counting shipping…).
  • Print size at the neck is about 3″ wide, 4″ high, close to 6″ long from neck to nose.

You can download the stl file over on Thingiverse.

Latest 3D print: Geo Bracelet

Modeled in Maya while sitting at a coffee shop near Stanford (man did I feel like I fit some sort of stereotype). After working on “Geo Necklace“, I wanted to try something slightly more complicated. This “bracelet” is two combined tori: The base is 8-sided, the top is 6-sided. No overhang issues, but I did have to pick out some interior loose filament. Spray-painted it two-tone blue/red.

Stats:

  • Printed on Makerbot Replicator.
  • Successfully printed in ‘natural’ PLA with “medium” settings in Makerware:
  • Extruded at 210 deg, HBP off.
  • 2 shells, 10% infill (presuming there is any infill at al).
  • Took 50 minutes to print, used 13g of PLA.

You can download the .stl file over on Thingiverse.

Latest 3d print: Geo Necklace

I recently ran across a post showing what looked like (to me) “low poly wireframe 3d-printed jewelry”.  Inspired me to try something similar on my Makerbot Replicator.  Half an hour of modeling later in Maya, 51 minutes of printing (PLA), and I came up with the below design.  Just a conceptual prototype of what could be in the future.  I spray-painted it two-tone black\red so that it could be reversible.  My lovely wife graciously let me photograph it on her neck:  Wouldn’t fit on mine ;)

Download the .stl and get other info over on Thingiverse.

Latest 3d print: wireVase01

After talking with some of the modeling staff at work last week, I was provided a technique for turning the edges of polygonal mesh into physical volumes.  I talk about this process on my mel wiki.  As a proof of concept in Maya , I took a simple polygonal cylinder, stuck some deformations on it (lattice, nonlinear bend), and applied this technique. I like the concept of physically generating structures based on the 3d vert/edge connections.

The result was simple, but pretty cool:  I have to say it feels… odd… to be holding a physical representation of a polygonal mesh.  I’ve been involved with 3d development for going on 18 years now, and this is the first time I’ve actually ‘held’ a ‘polygonal primitive’.  I hope to expand upon this technique with more complex mesh.  One hurdle I must overcome is that of overhangs (one that all additive 3d-printers dread):  I had to do a fair amount of cleanup after the fact based on all the horizontal edges with slightly changing elevations: There was a lot of loose filament hanging down that needed to be trimmed :-S

You can download the .stl for print over on Thingiverse.

Stats for the print:

  • Printed in “medium” quality in Makerware in ‘natural’ PLA, on Makerbot Replicator (uno).
  • Extruder 230 deg. HPB off.
  • 10% infill, 1 shell, .27 layer height.
  • Printed in 2 hours, 49 min.
  • As printed, 3 1/4″ across, about 4 1/2″ tall.
  • Print time: 2hr, 49min.